The Dreamblade(tm) DCI(r) Floor Rules work in conjunction with the DCI GENERAL DREAMBLADE MINIATURES TOURNAMENT RULES. And it’s an excellent game—weird, fantastical figures, interesting rules, and lots of opportunity for clever strategy. Dreamblade Rules Summary v1. Special rules that change the way a miniature works. . Wizards of the Coast, Dreamblade, and their logos are trademarks of Wizards of the Coast, Inc. in the.

Author: Marn Grosho
Country: Mexico
Language: English (Spanish)
Genre: Finance
Published (Last): 22 March 2015
Pages: 20
PDF File Size: 10.58 Mb
ePub File Size: 15.66 Mb
ISBN: 628-7-23287-501-3
Downloads: 11475
Price: Free* [*Free Regsitration Required]
Uploader: Vudor

Mon Dec 31, 5: Collectible Card Games Headquarters. Dreamblade was released by Wizards of the Coast in August and was cancelled in Please note that Wizards of the Coast are in no way associated with this computer game. Below is the homepage of the game, and there is also an online playable demo rulea to become acquainted with the basics of the game. Link no longer works http: The rules and FAQ on dreamblsde game itself are available here: Rules are enforced by the program.

The minis can be seen here: My webpage for the program is at the address below, and here you can download the program for your platform of choice: At some point I may post the source if there is interest in helping out. Also here’s a way to launch it.

EQ2 Resource – Understanding Abilities in Dreamblade

I’m actually focused on PSP development, and it seems like the board could easily fit on a handheld device screen if it had a real user interface. The AI algorithm you use with default parameters is quite slow on my machine which has lots of cpu power. What’s the default tree depth, and how much can it be reduced before the AI becomes completely dumb? Now with more than cards! Note for stupid people like me who get a “term” error in cygwin: It’s the “Defensive” AI setting.


Just finished it yesterday had to re-do the RNG stuff. The default depth is 8.

I need dteamblade change that. It should be 4 or 5. I changed the way shifting is done now 1 action instead of 2 separate ones so the of moves to get to the same point is lower.

If you take the time to set up a SVN somewhere I might be willing to help now and then. It uses openGL on Linux and Windows, and might be a good way to design a cool GUI for your game or at least you can get inspiration from the source: You may play a card in the same hand as X without paying its mana cost.

I don’t have more information though, as the guy who was working on a port disappeared.

It seems like porting it isn’t too complex though. I’m shocked and thrilled it exists and is so far along. I’m a big fan of rles game but have not played very much as I had no one to play with. Since the end of the game I’ve bought or so used figures hoping that at least my kids will play it eventually.


It will be great to get practice against the AI. Let me know what I can do and thanks again. Thanks dreamnlade much for this project. That’s how I play well sometimes when I’m not testing. The program was written really so I could use my minis and have someone to play against.


You can even input the results of real dice rolls. I first tried out the app using the terminal version on my Mac but was confused – it was just letters in a box. Having the board set up beside it makes sense. I move over to Windows and played the GUI version which is great.

Do you have plans for images of the figures? Those minis won’t go to waste either, you can use them to play against the AI. Board index All times are UTC. Who is online Ruls total there are 0 users online:: No registered users and 0 guests.